PCG 2007
- Asheim_PaperPCG2007.pdf(196.5 Kb)
- Briggle_PaperPCG2007.pdf(433.91 Kb)
- Compagno_PaperPCG2007.pdf(369.57 Kb)
- Compagno_SlidesPCG2007.pdf(543.08 Kb)
- Coppock_SlidesPCG2007.pdf(402.13 Kb)
- Fossheim_SlidesPCG2007.pdf(11.41 Kb)
- Frome_SlidesPCG2007.pdf(163.37 Kb)
- Guenzel_PaperPCG2007.pdf(151.52 Kb)
- Hansen_PaperPCG2007.pdf(213.66 Kb)
- Lankoski_PaperPCG2007.pdf(418.66 Kb)
- Leino_PaperPCG2007.pdf(326.29 Kb)
- Losh_SlidesPCG2007.pdf(782.04 Kb)
- Mandt-LarsenPCG2007.pdf(113.36 Kb)
- Pearce_PaperPCG2007.pdf(1.23 Mb)
- Pinchbeck_PaperPCG2007.pdf(526.56 Kb)
- Rauch_PaperPCG2007.pdf(220.89 Kb)
- Sageng_PaperPCG2007.pdf(185.13 Kb)
- Sageng_SlidesPCG2007.pdf(60.46 Kb)
- Sommerseth_PaperPCG2007.pdf(199.33 Kb)
- Spence_PaperPCG2007.pdf(783.84 Kb)
PCG 2009
- 阿斯海姆 · 奥拉夫 2009-MMOG 本体如何成为虚构的反现实主义者。pdf(161.74 Kb)
- 巴普蒂斯塔 · 卢卡 2009-与虚构互动。pdf(33.42 Kb)
- Caracciolo Marco 2009-计算机游戏中的概念融合,包含虚构和意义。pdf(720.98 Kb)
- 阻止塞巴斯蒂安 2009-小说作为游戏重新评估游戏、游戏和小说的关系。pdf(140.81 Kb)
- Dixon Dan 2009-尼采 contra Caillois Beyond Play 和 Games.pdf(123.59 Kb)
- Eilertsen Lill 2009-是游戏公司用他们的新游戏 Flower.pdf 让电脑游戏更接近艺术(94.92 Kb)
- 弗洛姆 · 乔纳森 2009-互动的本体论 (1)。pdf(28.55 Kb)
- 弗洛姆 · 乔纳森 2009-互动的本体论。pdf(28.55 Kb)
- Goguen Stacey 2009-《战争的双重挥舞的道德世界》和《 ganking.pdf 伦理》(124.85 Kb)
- Gooskens Geert 2009-电脑游戏中的道德现象(23.26 Kb)
- 格雷 · 莎拉 2009-不和谐与反乌托邦的余波 3 和阿什顿中的哲学。pdf(112.78 Kb)
- Jorno Rasmus Leth 2009-游戏的现实。pdf(410.32 Kb)
- Klevjer 符文模型和计算机游戏描述理论的图像.Pdf(196.85 Kb)
- Leino Olli Tapio 2009-将游戏理解为电脑游戏分析的第一人称视角的游戏草图。pdf(127.93 Kb)
- Liboriussen Bjarke 2009-选择世界观点的年龄(85.34 Kb)
- Norgard Rikke Toft 2009-就像驾驶一样-电脑游戏作为实际实践和展示的对象。pdf(798.93 Kb)
- Ostritsch Sebastian 2009-模拟游戏艺术与科学.Pdf(127.59 Kb)
- 拉什 · 杰夫-游戏过去的未来叙事和现象学时间(5.5 Mb)
- Sageng_SlidesPCG2009.ppt(98 Kb)
- 斯宾塞 · 爱德华 · H 2009 -- 计算机游戏中虚拟工件的道德地位。pdf(206.15 Kb)
- Tavinor Grant 2009-电子游戏的定义(57.88 Kb)
- 1月的索恩-诺埃尔 2009-电脑游戏、虚构世界和跨媒体叙事叙事视角。pdf(47.14 Kb)
- 韦德 · 阿历克斯 2009-视频名称的语言学。pdf(113.95 Kb)
PCG 2011
- 贝尔蒙特 2011-Identity-and-choice.pdf(195.47 Kb)
- 巴特勒 2011-成为虫族-机械的体现。pdf(147.82 Kb)
- Consalvo 2011-玩家和化身-对抗-识别幻灯片。htm(322.36 Kb)
- 2011 天 -- 该死,我一直在死!计算机游戏中的形而上学自我(82 Kb)
- Gazzard 2011-重新定位 Senses.pdf(192.6 Kb)
- Gualeni 2011-成为数字 bat.pdf 是什么感觉(288.1 Kb)
- 肯尼迪 2011-一个男人选择-一个奴隶 Obeys.pdf(91.26 Kb)
- Klevjer 2011-驾驶瑞安小姐。Action-Adventure.pdf 中的电视和饮食(286.93 Kb)
- Malakasioti Papadropoulos 2011-Self-spatialities-of-gaming-experience.pdf(221.47 Kb)
- 马修斯 2011-欲望的享受和缺乏-计算机游戏的心理分析方法。pdf(130.76 Kb)
- 门德斯 · 马丁内斯 -- 身份和幻影 -- 谢谢马里奥,但是你的身份在另一个城堡里(224.54 Kb)
- 莫林 2011-Whats-love-got-to-do-with-it.pdf(177.84 Kb)
- Mosca 2011-到 -be-and-not-to-be-ontology-of-rules-in-computer-based-games.pdf(408.04 Kb)
- Mukherajee-2011-重组和肢解-记忆和 (重新) 在 Videogames.pdf 中创造身份(454.7 Kb)
- 迈尔斯 2011 动物和化身 -- 一个生物自然人的反思.Pdf(463.08 Kb)
- Myers_animalsavatars 2011_slides.ppt(2.85 Mb)
- 奥尔森 2011 -- 化身的形而上学及其与玩家的关系。pdf(131.53 Kb)
- 帕克 2011-在可选规则领域。pdf(122.79 Kb)
- Roinioti 2011-暴雪将很快揭示你真正的名字。pdf(329.5 Kb)
- Sch强奸 2011-The-rhetoric-of-mimicry-and-agon.pdf(257.67 Kb)
- Singh Passi-2011-Deconstructing-the-time-travelling-identity.pdf(259.36 Kb)
- Toft Nordgaard 2011-做的乐趣-玩家的物质联系-化身身份。pdf(593.23 Kb)
- Tolic Magdinski 2011-地震之王-MMOFPS.pdf 中有化身吗(74.54 Kb)
- 维拉 2011-Spatialised-memory.pdf(248.13 Kb)
PCG 2012
- 艾森诺 2012 -Poiesis-and-Imagination-in-the-Aesthetic-Experience-The-Moment-of-Grace-in-Computer-Game-Play.pdf(45.99 Kb)
- 贝克 2012 -Representation-by-Regulated-Interaction.pdf(141.78 Kb)
- 尤尔 2012 -Zero-player-games-Exploring-the-distinction-between-Games-as-Artifacts-and-Games-as-Activities.pdf Bjor(276.87 Kb)
- Si 2012 -Activating-Narcissus-Cognitive-and-Affective-Systems-Transformed-Through-Serious-Game-Play.pdf Boisvert(212 Kb)
- Bruinsma 2012 -Through-the-Image-Framing-Videogame-Play.pdf(402.81 Kb)
- Consalvo Begy 2012 -Virtual-Pets-and-the-End-of-the-World-Studying-an-MMOG-s-Closure.pdf(1.01 Mb)
- 唐恩 2012 -Virtual-Worlds-and-Moral-Evaluation.pdf(190.03 Kb)
- 法罗 2012 -In-The-Game-Embodied-Subjectivity-in-Gaming-Environments.pdf(93.52 Kb)
- Gregersen 2012-generic-experiences.Pdf(131.52 Kb)
- Hehir 2012 -Believe-and-Be-Live-Entangled-Experience-in-Halo.pdf(166.88 Kb)
- 钟 2012 -Ethical-Advocates-in-Dragon-Age-Origins.pdf(143.84 Kb)
- Karhulahti 2012 -Adventure-as-Art-The-Aesthetic-Value-of-Puzzles.pdf(669.8 Kb)
- 马丁 2012 -A-phenomenological-account-of-the-playing-body-in-avatar-based-action-games.pdf(216.04 Kb)
- Mckeown 2012 -To-Those-Who-Loved-This-World-A-Reconsideration-of-Gilles-Deleuze-s-Action-Image-in-the-Expanded-Reality-of-Final-Fantasy-VII.pdf(145.98 Kb)
- 慕克吉 2012 -Vishnu-and-the-Videogame-The-Videogame-Avatar-and-Hindu-Philosophy.pdf(111.17 Kb)
- Naubert 2012-Cybersport-2-0-Legitimization-and-Ethical-Dimensions-of-Videogames.pdf(137.29 Kb)
- Rafinsky 2012-我玩所以我 am.pdf(306.63 Kb)
- Tirrell 2012 -Dumb-People-Smart-Objects-The-Sims-and-the-Distributed-Self.pdf(1.1 Mb)
PCG 2013
- Arjoranta 2013 理解玩家解释.Pdf(195.13 Kb)
- Arjoranta 2013 理解-玩家-解释幻灯片.Pdf(1.45 Mb)
- Bourke-2013 Second-Space.pdf(373.5 Kb)
- Coppock 2013 Esthetic-Experiences-of-Digital-Gamespace.pdf(12.68 Mb)
- Copock 2013 幻灯片.Ppt(2.43 Mb)
- Erhardt 2013 Reality_and_structure_of_virtual_space.pdf(266.44 Kb)
- Feis Tagliabue_Bergen-2013-Slides.pdf(1.2 Mb)
- Feis-塔利亚布 2013-Being-and-Time-Final-Fantasy-Edition.pdf(250.3 Kb)
- Hammar 2013-Postphenomenological-Play.pdf(252.95 Kb)
- Jorgensen 2013 GWI 游戏世界界面.Pdf(58.71 Kb)
- Karhulahti 2013 定义 Videogame-Abstract.pdf(138.97 Kb)
- Klevjer 2013 _ 表示和虚拟。pdf(51.28 Kb)
- 雷诺 2013 从游戏空间到可玩世界.Pdf(117.35 Kb)
- Leirfall 2013 CG_Space_as_Directional_Space.pdf(47.33 Kb)
- 马丁 2013 _ 景观和 gamescapeindf.pdf(660.53 Kb)
- 米尔登伯格 2013-Evil-in-virtual-worlds.pdf(227.17 Kb)
- Mildenberger 2013 幻灯片.Ppt(362 Kb)
- 米尔恩 2013-发展虚构的不道德态度。pdf(174.84 Kb)
- Milne 2013 幻灯片(408.48 Kb)
- 摩斯卡 2013 -Boards-Outer-Space-and-Freedom-in-Video-Games.pdf(152.24 Kb)
- 慕克吉 2013-帝国的运动场(580.76 Kb)
- Nguyen 2013-games-as-scalie.pdf(139.86 Kb)
- Riha_Vancat 2013-操作 3d 图像.Pdf(148.11 Kb)
- Siabra 2013 半分钟-英雄幻灯片。pdf(5.44 Mb)
- Siabra 2013 Half-minute-hero.pdf(687.51 Kb)
- 城 2013 -the-wanderer-in-the-wilderness.pdf(119.25 Kb)
PCG 2014
- Crogan 2014 Abstract_Bio.pdf(247.2 Kb)
- 弗拉纳根 2014-数字游戏中的游戏价值-摘要 _ 生物.Pdf(188.98 Kb)
- Gabriels-2014 -Free-yourself.-PCG2014.pdf(166.13 Kb)
- Gregersen-2014.-Against-Autonomous-Simulation.-PCG20141.pdf(183.24 Kb)
- Gualeni-2014.-Freer-than-We-Think.-PCG2014.pdf(249.61 Kb)
- Harrington-2014.-Games-and-the-Open-World_On-Divisibility.-PCG2014.pdf(247.25 Kb)
- Hurka 2014 Abstract.pdf(27.23 Kb)
- 卡尼亚 2014.-Between-Live-and-Tell.-PCG2014.pdf(166.12 Kb)
- Karhulahti-2014.-Do-Computer-Games-Simulate-After-All.-PCG2014.pdf(259.03 Kb)
- Laas 2014.-Modern_Action-Adventure-FPSs_as_Frankfurt_Examples.-PCG2014.pdf(246.76 Kb)
- Leino 2014 -∞-min-to-Oasis-of-Happiness.pdf(338.09 Kb)
- Liboriussen-2014.-The-Freedom-of-Avatars.-PCG2014-.pdf(151.15 Kb)
- Majkowski-2014.-Freedom-of-Destruction-and-Carnivalesque-in-Video-Games.-PCG2014.pdf(353.45 Kb)
- Milne-Plueckebaum-2014.-Animal-Crossing-as-an-Interactive-Narrative-Machine.-PCD2014.pdf(225.74 Kb)
- Moering-2014.-Freedom-in-Games.-PCG2014.pdf(290.92 Kb)
- Mosca-2014.-From-Movement-to-Choice.-Ontic-and-Deontic-Freedom-in-Video-Games.-PCG2014.pdf(573.91 Kb)
- Nguyen-2014.-The-Forms-and-Fluidity-of-Game-Play-PCG2014.pdf(163.34 Kb)
- 拉密-El-阿里 2014.-A-New-Solution-to-the-Gamers-Dilemma.-PCG2014.pdf(176.89 Kb)
- Sageng-2014.-Gameness-as-the-Experience-of-Cognitive-Autonomy.-PCG2014.pdf(114.77 Kb)
- Surber 2014.-Freedom-as-Meaningful-Choice.-PCG2014.pdf(365.18 Kb)
- Vella-2014.-Freedom-and-the-Ludic-Subject.-PCG2014.pdf(199.54 Kb)
- Westerlaken_Gualeni-2014.-Felino_The-Philosophical-Practice-of-Making-an-Interspecies-Videogame.-PCG2014.pdf(673.82 Kb)
- Zhu-2014.-The-Freedom-of-Alienated-Reflexive_Extended-Abstract.-PCG2014.pdf(324.66 Kb)
- De-Wildt-2014.-Enstranging-Play_-Distinguishing-Playful-Subjecthood-from-Governance.-PCG2014.pdf(334.62 Kb)
PCG 2015
- David-Myers-2015-What-is-a-simulation-of-a-game.pdf(288.96 Kb)
- Feng-Zhu-2015-Between-autopoiesis-and-neoliberal-self-fashioning-the-dialectics-of-self-construction-in-single-player-RPG-games.pdf(691.29 Kb)
- Jere-Surber-2015-Computer-Games-as-Philosophical-Medium.pdf(128.56 Kb)
- Justyna-Janik-2015-Ghosts-of-Present-Past.-The-video-game-as-an-anthropomorphized-communication-act.pdf(220.33 Kb)
- Marc-Bonner-2015-A-Phil-Approach-To-The-Refuge-Prospect-Theory-In-Urban-Open-World-Games-By-Merging-DeleuzeGuattari-and-de-Certeau.pdf(266.58 Kb)
- Marta-Matylda-Kania-Spirit-of-Seriousness-and-Bad-Faith-or-the-Meaning-of-In-game-Life.pdf(203.34 Kb)
- Nash-Penney-2015-Radical-Productivity-of-Play.pdf(334.76 Kb)
- Olli-Leino-2015-Who-should-I-call-if-no-one-shows-up-to-pick-up-the-dead-On-materiality-meaning-and-gameness-in-Cities-Skylines.pdf(276.38 Kb)
- Paul-Martin-2015-Academic-game-interpretation-a-defence.pdf(452.62 Kb)
- Pawel-Grabarczyk-2015-Three-types-of-representations-in-digital-games.pdf(374.41 Kb)
- Pierre-Depaz-2015-The-world-as-algorithms-political-philosophy-in-computer-simulations.pdf(117.72 Kb)
- Stefano-Gualeni-2015-Self-Transformation-Through-Game-Design.pdf(290.54 Kb)
- Wirman-Niedenthal-2015-Designing-smell-games-learning-from-animal-play.pdf(100.64 Kb)
PCG 2016
- Adam-Russell-On-Playful-Ignorance-The-Union-of-Opposites-in-Videogame-Epistemology.pdf(145.35 Kb)
- Darshane-Jayemanne-Ludology-is-Strange-Temporal-Experience-in-Gaming-and-Life-is-Strange.pdf(210.1 Kb)
- Felix-Schniz-Skeptical-Hunters-A-Critical-Approach-to-the-Cryptic-Ludonarrative-of-Bloodborne-and-Its-Player-Community-.pdf(375.5 Kb)
- Feng-Zhu-Analytical-Gameplay-and-the-Politics-of-Cognitive-Mapping.pdf(129.01 Kb)
- Francesa-Borg-Taylor-East-Non-Space-in-The-Elder-Scrolls-V-Skyrim.pdf(138.3 Kb)
- Hans-Joachim-Backe-Past-Time-Questionable-Epistemologies-of-Time-and-Identity-in-SUPERHOT-and-Metal-Gear-Acid-2.pdf(703.64 Kb)
- Johnathan-Harrington-Yours-Truly-Self-Narrative-and-Narrative-Designs-of-Self.pdf(134.8 Kb)
- Jose-Messias-Exploration-beyond-gameplay-Modding-as-knowledge-in-Guitar-Hero-customs-and-Pro-Evolution-Soccer-patches-from-Bra.pdf(143.56 Kb)
- Justyna-Janik-Glitched-Perception-On-the-Transparency-and-Visibility-of-the-Video-Game-Medium.pdf(624.13 Kb)
- Kasper-Guldberg-Husted-Responsibility-in-Silence-Player-Avatar-Relations-in-the-Virtual-Face-to-Face.pdf(334.22 Kb)
- Laureline-Chiapello-From-spectator-knowledge-to-pragmatic-knowledge-how-a-philosophical-understanding-of-knowledge-can-hel.pdf(382.51 Kb)
- Lenordo-Marcato-Of-Human-and-Posthuman-Videogames-and-the-Future-of-the-Human.pdf(664.27 Kb)
- Marc-Bonner-Puzzle-About-The-Island-%E2%80%93-Multi-Perspective-Studies-on-Knowledge-in-the-Witness.pdf(1.84 Mb)
- Mateuz-Felcza-2016-Justice-and-Violence-the-Study-of-Gameplay-in-the-Infinite-Engine-cRPGs.pdf(598.31 Kb)
- Michael-Straeubig-Do-playful-systems-knowthat_they_play.pdf(178.54 Kb)
- Michelle-Westerlaken-and-Stefano-Gualeni-Siituated-Knowledge-through-Game-Design-A-transformative-Excercise-with-Ants.pdf(823.97 Kb)
- Nathan-Hulsey-Space-bites-back.pdf(151.71 Kb)
- Olli-Tapio-Leino-STONE-LIFEEGG-%E2%80%93-Little-Alchemy-as-a-Limit-Idea-for-Thinking-About-Knowledge-and-Discovery-in-Computer-Games.pdf(478.13 Kb)
- Peter-Howell-A-Theoretical-Framework-of-Ludic-Knowledge-A-Case-Study-of-Disruption-and-Cognitive-Engagement.pdf(669.95 Kb)
- Peter-Nelson-Colliders-with-Context-Trees-in-First-Person-Shooter-Computer-Games.pdf(1.85 Mb)
- Sandy-Appleoff-Lyon-and-Lisa-Jaloza-More-Human-than-Nonhuman-Posthumanism-Embodied-Cognition-and-Videogames-as-Affective-Expe.pdf(355.01 Kb)
- Sebastian-Moering-2016-Understanding-Single-Player-Computer-Games-as-Experiental-Systems.pdf(560.7 Kb)
- Stephan-Gunzel-Min-and-Body-Expanded-The-Aesthetic-Pardigms-of-Videogames.pdf(395.46 Kb)
- Veli-Matti-Karhulahti-Subjectivist-and-Objectivist-Ludo-Ethics.pdf(105.71 Kb)
- Victor-Navarro-Remesal-Whats-Zen-about-Zen-Modes-Prajna-Knowledge-Versus-Mindfullness-in-Game-Design.pdf(218.47 Kb)
- William-Huber-Extreme-simulation-the-status-of-the-stunt.pdf(111.38 Kb)
PCG 2017
- 巴克-2017-两种方法通过看玻璃。pdf(1.25 Mb)
- Blacha-2017-欧罗巴 Universalis 的过程和懒惰 4.pdf(323.22 Kb)
- Felczak-2017-编排游戏中的代理。走向《末日 3 》中代码的美学(563.8 Kb)
- Fetzer-2017-编排游戏中的代理。走向《末日法典》的美学 3.Pdf(223.13 Kb)
- Fizek-2017-自我游戏重新思考数字游戏的状态。pdf(411.05 Kb)
- Fu-2017-从时间概念的角度来看,电子游戏是现代的吗?Pdf(354.29 Kb)
- 哈灵顿-2017-一些东西游戏定义的视觉方法。pdf(136.91 Kb)
- Jacevic-2017-这个。不能。继续。-NieR Automata.pdf 中的 Ludoethical 张力(126.61 Kb)
- Klevjer-2017-电脑游戏和虚拟伪装的构成行为。pdf(220.85 Kb)
- Laas-2017-我们需要虚拟行动和事件吗.Pdf(427.59 Kb)
- Leino-2017-欧洲卡车模拟器中 Europoort 的混乱表现、移情和重要性 2.pdf(373.63 Kb)
- Mosselaer-2017-虚构的翻动的 Tetrominoes.pdf(302.97 Kb)
- 墨菲-2017-共享合作活动。pdf(321.19 Kb)
- Nelson-2017-一款由 Garrys Mod.pdf 中的其他游戏动作和实体组成的游戏(330.86 Kb)
- 奥利瓦-2017-关于数字游戏中音乐行为的本体论地位。pdf(173.71 Kb)
- Ostritsch-2017 -- 计算机游戏中交互性的伦理相关性。pdf(130.3 Kb)
- Petris Falk-2017-(重新) 用 (在) 代理现实主义构建电脑游戏。pdf(241.7 Kb)
- Plûckebaum-2017-如何理解 Virtualects.pdf(207.02 Kb)
- Sageng-2017-游戏生态的本体论地位。pdf(304.68 Kb)
- Serada-2017-免费玩善与恶的游戏奖励视频 Ad.pdf(253.55 Kb)
- Ulbricht-2017-虚拟行动的道德地位.Pdf(358.14 Kb)
- Vella-2017-作为 ludic 主观美学基础的行动.Pdf(429.99 Kb)
- 韦斯特拉肯-2017-行动中的自我塑造塞尔达的野生素食主义者的呼吸 Ru.pdf(1.67 Mb)
- 维斯特拉肯 · 瓜莱尼-2017-关于 “在计算机游戏中与哲学打交道” 的对话。pdf(100.61 Kb)
- Willis Adamo Mushiva-2017-电脑游戏中的说服和同理心,本体论视角。pdf(222.69 Kb)
- Willumsen-2017-正式分析的主题和形式调查.Pdf(473.3 Kb)
PCG 2018
- Chartrand 和 th é riault-2018-视频机器人。pdf(207.72 Kb)
- Davnall-2018-侠盗猎车手 argument.pdf(192.15 Kb)
- Declos-2018-视频游戏认知。pdf(231.29 Kb)
- Deriglazov-2018-Turtling.pdf 的乐趣(186.81 Kb)
- Felczak-2018-有价值的食人动物.Pdf(219.99 Kb)
- Grabarczyk-2018-从 rogue 到 lootboxes.pdf(309.48 Kb)
- 哈灵顿-2018-论佛教青蛙(155.45 Kb)
- Janik-2018-游戏玩家生物标签.Pdf(571.86 Kb)
- Jayemanne-2018-伦理暂时性.Pdf(194.87 Kb)
- Juul-2018-视频游戏美学的美学。pdf(4.29 Mb)
- Leino-2018-逃离 CD-Road.pdf(253.46 Kb)
- Nelson-2018-编码症状或原因。pdf(1.43 Mb)
- Salin-2018-程序解释的原则。pdf(254.88 Kb)
- Svelch-2018-编码 monsters.pdf(722.29 Kb)
- Trepanier Jobin-2018-Play.pdf 的意识形态(100.38 Kb)
- Vella-2018-Play 和 ecstase.pdf(255.43 Kb)
- 瓦尔特-2018-迈向游戏游戏新概念的新理论。pdf(678.22 Kb)
- 朱-2018-计算机游戏的情感伦理。pdf(618.09 Kb)